/* 酷站代码整理 转载请注明出处 http://www.5icool.org */ jQuery.extend(jQuery.roundaboutShapes, { theJuggler: function(r, a, t) { return { x: Math.sin(r + a), y: Math.tan(Math.exp(Math.log(r)) + a) / (t - 1), z: (Math.cos(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; }, figure8: function(r, a, t) { return { x: Math.sin(r * 2 + a), y: (Math.sin(r + Math.PI/2 + a) / 8) * t, z: (Math.cos(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; }, waterWheel: function(r, a, t) { return { x: (Math.sin(r + Math.PI/2 + a) / 8) * t, y: Math.sin(r + a) / (Math.PI/2), z: (Math.cos(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; }, square: function(r, a, t) { var sq_x, sq_y, sq_z; if (r <= Math.PI/2) { sq_x = (2/Math.PI) * r; sq_y = -(2/Math.PI) * r + 1; sq_z = -(1/Math.PI) * r + 1; } else if (r > Math.PI/2 && r <= Math.PI) { sq_x = -(2/Math.PI) * r + 2; sq_y = -(2/Math.PI) * r + 1; sq_z = -(1/Math.PI) * r + 1; } else if (r > Math.PI && r <= (3 * Math.PI) / 2) { sq_x = -(2/Math.PI) * r + 2; sq_y = (2/Math.PI) * r - 3; sq_z = (1/Math.PI) * r - 1; } else { sq_x = (2/Math.PI) * r - 4; sq_y = (2/Math.PI) * r - 3; sq_z = (1/Math.PI) * r - 1; } return { x: sq_x, y: sq_y * t, z: sq_z, scale: sq_z }; }, conveyorBeltLeft: function(r, a, t) { return { x: -Math.cos(r + a), y: (Math.cos(r + 3*Math.PI/2 + a) / 8) * t, z: (Math.sin(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; }, conveyorBeltRight: function(r, a, t) { return { x: Math.cos(r + a), y: (Math.cos(r + 3*Math.PI/2 + a) / 8) * t, z: (Math.sin(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; }, goodbyeCruelWorld: function(r, a, t) { return { x: Math.sin(r + a), y: (Math.tan(r + 3*Math.PI/2 + a) / 8) * (t + 0.5), z: (Math.sin(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; }, diagonalRingLeft: function(r, a, t) { return { x: Math.sin(r + a), y: -Math.cos(r + Math.tan(Math.cos(a))) / (t + 1.5), z: (Math.cos(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; }, diagonalRingRight: function(r, a, t) { return { x: Math.sin(r + a), y: Math.cos(r + Math.tan(Math.cos(a))) / (t + 1.5), z: (Math.cos(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; }, rollerCoaster: function(r, a, t) { return { x: Math.sin(r + a), y: Math.sin((2 + t) * r), z: (Math.cos(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; }, tearDrop: function(r, a, t) { return { x: Math.sin(r + a), y: -Math.sin(r/2 + t) + 0.35, z: (Math.cos(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; }, tickingClock: function(r, a, t) { return { x: Math.cos(r + a - Math.PI/2), y: Math.sin(r + a - Math.PI/2), z: Math.cos(r), scale: Math.cos(r) + 0.5 } }, flurry: function(r, a, t) { return { x: Math.sin(r * 3 + a), y: (Math.cos(r + Math.PI/2 + a) / 2) * t, z: (Math.cos(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; }, nowSlide: function(r, a, t) { return { x: Math.tan(r * 2 + a) * 0.5, y: Math.cos(r*2 + t) / 6, z: (Math.cos(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; }, risingEssence: function(r, a, t) { return { x: Math.sin(r + a), y: Math.tan((2 + t) * r), z: (Math.cos(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI/2 + a) / 2) + 0.5 }; } });